![]() Instead of saying “The Megastructure is vast and gloomy”, the artist shows the characters wandering through the labyrinth for months, through endless hallways or under pitch-black skies. ![]() Rather than describing how powerful Killy’s gun is, Nihei spends a few pages showing the havoc caused whenever the trigger is pulled. ![]() It is said that “a picture is worth a thousand words” and in Blame!, pictures do almost all of the talking. Although some would be left unsatisfied due to the lack of details, others may also take it as a form of interaction with the story. Whether this is a good thing or a bad thing would depend on the reader’s attitude towards open endings. The story parallels The City itself in having endless possibilities and the imaginations of the readers are given plenty of room and materials to roam freely and do as they wish. Because the author doesn't specify how everything comes together, there are multiple interpretations of how and why events actually happened. One of Blame!'s unique features is its lack of narration: only a few details are tossed in and it's up to the reader how to connect the dots (the Instead, the author demonstrates that actions do speak louder than words sometimes. Also not present are the verbose in-battle rants/soliloquies that some would find unnecessary. ![]() Unlike other works in the same genre, however, Blame! avoids most of the philosophical/existential questions usually associated with cyberpunk. Maybe in the Future”Īs expected of most cyberpunk titles, Blame! is a dark futuristic story laced with enough action to keep you at the edge of your seat.
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